Psychopet
"Attention! Funny board game is on the box and the animal that breaks through the lid of the box looks funny, or rather mad, which indeed a psycho clinic animals would fit. Laughter was not so much, not because the game was bad, but it's not just funny, and certainly not with 3 exclamation marks. The material Although first choice and even the cards have a unique card box (which I would really like to see more often) but it looks bad in terms of volume but lost in the big box. The toy figures and bowls for the identification of own benefits are hand painted and look really good. A round consists of the detection of tickets for all matches, and it is good to wait for as many cards before I decide my character to place. However, should I decide to do it before a card type is detected for the second time. Because then I have to suspend the round. Depending on the position on the character I mean (hopefully on time) placed I get therapy points - the currency in this game. This therapy points I can use to make improvements to the central game plan to buy and mark (with the pretty dish) or I buy the ultimately victorious point-making animals (I treat them). The improvements bring me more therapy points in the next few rounds, when cards are revealed, showing the same picture as my improvement. There is also acquire a few special skills: zustätzliche therapy points in 3 animals on display to be allowed to choose on the action cards from 2 and so on. The game ends when only one batch of animals to be treated is left. The "treated" animals are then converted to victory points being obtained on the one hand for the same colors as well as points for a set of 5 different colors.
Conclusion:
I have attachments in the above description, already, that the victory point animals are bought and it feels like maybe not "treat". Man buys first improvements to then buy the higher priced animals can be. Since nothing is treated and the therapeutic approaches in thematic map form as "ink, coffee or can Medis, a not really dive into the topic. In and of itself is the "push your luck" mechanism well, but the 30 to 45 minutes playing time, in my estimation, not even in high-velocity rounds create and make the game longer, unfortunately, remains on the table as well he does. Those looking for a wacky, fresh theme and a simple economic mechanism can access real. Funny but it's not really.
rating: thank
Copper
players meet
We Goldsieber / Noris for allowing the specimen to the Games taken Oberhof.
BJ
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