games for many players are very rare and usually very simple, this is also true for 11 takes, you can play it to seventh and it is very simple. Of the 100 gets valued cards 100-100 each 10 and the goal is to get rid of as quickly as possible. The basic rule is simple, a player's turn may play a card to a discard pile when the card is not played more than 10 larger than the top card of the discard pile. If the player does not have an appropriate card, he must take one of the discard pile to your hand. 2 new deck of cards to come as the beginning of a new pile in the middle of the table - this way there are more and more storage space during the game. The card-to-take is not only bad, because if a player with a stack of 3 or more cards, and he receives the bull card. These cops are out in front of the players and with them, the player can place several cards at once, for he must put all cards in a stack which is within the limit of 10: a 35, a player with a bull that is put all the cards he has between 36 and 45. With several bulls may take the appropriate players to several stacks. If a player plays his last card from the round ends and the rest of the players are the idiots (not the cops) on their cards in hand. You can play several rounds and the idiots are each noted.
Conclusion:
simple tactical decisions, simple memory elements (in which pile again, only 3 maps) lead to a simple game that can be played quickly. When players start to look at but only what fit well stacks the cards at the best, it will play hard and tough when many players. The game is good for many, few-player capable.
Bronze
players meet
Thank Amigo for allowing the specimen to the Games taken Oberhof.
BJ
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